The Ninja Gaiden series has been one of Tecmo Koei’s most popular series. Dating back to an 80’s arcade game and series on the NES, Ninja Gaiden modern incarnation started in 2004, returning main ninja Ryu to a starting role, after being revived in the Dead or Alive series. The first modern Ninja Gaiden game was remade three times, first as Ninja Gaiden Black, then Ninja Gaiden Sigma and then, as last year’s Ninja Gaiden Sigma Plus for the Vita. Now the sequel has also been remade a third time with Ninja Gaiden Sigma 2 Plus.
Like the first one on the Vita, Sigma 2 Plus is a port of the PS3 version of NGS2. The game follows the continuing adventure of ninja Ryu Hayabusa as he teams with a CIA agent Sonia to stop the Black Spider Ninja clan from using a demon statue to resurrect an ancient Archfiend to take over the world. You guide Ryu through various levels, but occasionally play as three female characters from the DOA/Ninja Gaiden universe: Rachel, the busty blonde demon hunter from Ninja Gaiden 1; Momji, the shrine maiden that first appeared in the Nintendo DS game, Ninja Gaiden: Dragon Sword; and Ayane, the purple haired kunochi (female ninja) that first appeared in the Dead or Alive games.
The game plays much like the PS3 version. with the touch screen being used to fire the projectile weapon in first person, much like in Ninja Gaiden Sigma Plus. The back touchpad is not used to charge up you ninpo like Sigma 1, but you can jiggle the female character’s breasts by tapping it, much like with the SIXAXIS in the PS3 version. This isn’t an advertised feature, but I figured in the touchpad was replicating the SIXAXIS job in NGS1, it would be the same for 2. Honestly, it was for research.
Game modes are the same as in the PS3 version, with the main story, chapter challenge for those levels you have completed, ninja race and the tag missions in which you can use either Ryu or one of the three female characters. Unlike the PS3 version, Tag missions is a purely offline game that allows you to switch between the characters. There is no data sharing or cross-save modes between the PS3 and Vita versions.
A problem that I have with this game is that there is some occasion slowdown when there is a lot of detail on screen. It is more apparent in later levels and can take you out of the game. Some of the text is really small and the graphics are not optimized for the Vita’s screen.
All and all, it is a decent port of what is my favourite Ninja Gaiden game. It won’t win points for originality, but it is is still a decent title for the PS Vita
3.5 out of 5